RenderableManager_setReceiveShadows function

  1. @Native<Void Function(Pointer<TRenderableManager>, EntityId, Bool)>(ffi.Pointer<TRenderableManager>, EntityId, ffi.Bool)>(isLeaf: true)
void RenderableManager_setReceiveShadows(
  1. Pointer<TRenderableManager> tRenderableManager,
  2. int entityId,
  3. bool receiveShadows
)

Implementation

@ffi.Native<
    ffi.Void Function(
        ffi.Pointer<TRenderableManager>, EntityId, ffi.Bool)>(isLeaf: true)
external void RenderableManager_setReceiveShadows(
  ffi.Pointer<TRenderableManager> tRenderableManager,
  int entityId,
  bool receiveShadows,
);