RenderableManager_setVisibilityLayer function
- Pointer<
TRenderableManager> tRenderableManager, - int entityId,
- int layer
Implementation
@ffi.Native<
ffi.Void Function(
ffi.Pointer<TRenderableManager>, EntityId, ffi.Uint8)>(isLeaf: true)
external void RenderableManager_setVisibilityLayer(
ffi.Pointer<TRenderableManager> tRenderableManager,
int entityId,
int layer,
);