Renderer_beginFrameRenderThread function

  1. @Native<Void Function(Pointer<TRenderer>, Pointer<TSwapChain>, Uint64, Pointer<NativeFunction<Void Function(Bool)>>)>(ffi.Pointer<TRenderer>, ffi.Pointer<TSwapChain>, ffi.Uint64, ffi.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Bool)>>)>(isLeaf: true)
void Renderer_beginFrameRenderThread(
  1. Pointer<TRenderer> tRenderer,
  2. Pointer<TSwapChain> tSwapChain,
  3. int frameTimeInNanos,
  4. Pointer<NativeFunction<Void Function(Bool)>> onComplete,
)

Implementation

@ffi.Native<
        ffi.Void Function(
            ffi.Pointer<TRenderer>,
            ffi.Pointer<TSwapChain>,
            ffi.Uint64,
            ffi.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Bool)>>)>(
    isLeaf: true)
external void Renderer_beginFrameRenderThread(
  ffi.Pointer<TRenderer> tRenderer,
  ffi.Pointer<TSwapChain> tSwapChain,
  int frameTimeInNanos,
  ffi.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Bool)>> onComplete,
);