Renderer_setClearOptionsRenderThread function
- @Native<Void Function(Pointer<TRenderer>, Double, Double, Double, Double, Uint8, Bool, Bool, Uint32, VoidCallback)>(ffi.Pointer<TRenderer>, ffi.Double, ffi.Double, ffi.Double, ffi.Double, ffi.Uint8, ffi.Bool, ffi.Bool, ffi.Uint32, VoidCallback)>(isLeaf: true)
void
Renderer_setClearOptionsRenderThread(
- Pointer<TRenderer> tRenderer,
- double clearR,
- double clearG,
- double clearB,
- double clearA,
- int clearStencil,
- bool clear,
- bool discard,
- int requestId,
- VoidCallback onComplete,
)
Implementation
@ffi.Native<
ffi.Void Function(
ffi.Pointer<TRenderer>,
ffi.Double,
ffi.Double,
ffi.Double,
ffi.Double,
ffi.Uint8,
ffi.Bool,
ffi.Bool,
ffi.Uint32,
VoidCallback)>(isLeaf: true)
external void Renderer_setClearOptionsRenderThread(
ffi.Pointer<TRenderer> tRenderer,
double clearR,
double clearG,
double clearB,
double clearA,
int clearStencil,
bool clear,
bool discard,
int requestId,
VoidCallback onComplete,
);