Renderer_setFrameInterval function

  1. @Native<Void Function(Pointer<TRenderer>, Float, Float, Uint8, Uint8)>(ffi.Pointer<TRenderer>, ffi.Float, ffi.Float, ffi.Uint8, ffi.Uint8)>(isLeaf: true)
void Renderer_setFrameInterval(
  1. Pointer<TRenderer> tRenderer,
  2. double headRoomRatio,
  3. double scaleRate,
  4. int history,
  5. int interval,
)

Implementation

@ffi.Native<
    ffi.Void Function(ffi.Pointer<TRenderer>, ffi.Float, ffi.Float, ffi.Uint8,
        ffi.Uint8)>(isLeaf: true)
external void Renderer_setFrameInterval(
  ffi.Pointer<TRenderer> tRenderer,
  double headRoomRatio,
  double scaleRate,
  int history,
  int interval,
);