SceneAsset_createFromFilamentAsset function
- @Native<
Pointer< (ffi.Pointer<TEngine>, ffi.Pointer<TGltfAssetLoader>, ffi.Pointer<TNameComponentManager>, ffi.Pointer<TFilamentAsset>)>(isLeaf: true)TSceneAsset> Function(Pointer<TEngine> , Pointer<TGltfAssetLoader> , Pointer<TNameComponentManager> , Pointer<TFilamentAsset> )>
- Pointer<
TEngine> tEngine, - Pointer<
TGltfAssetLoader> tAssetLoader, - Pointer<
TNameComponentManager> tNameComponentManager, - Pointer<
TFilamentAsset> tFilamentAsset,
Implementation
@ffi.Native<
ffi.Pointer<TSceneAsset> Function(
ffi.Pointer<TEngine>,
ffi.Pointer<TGltfAssetLoader>,
ffi.Pointer<TNameComponentManager>,
ffi.Pointer<TFilamentAsset>)>(isLeaf: true)
external ffi.Pointer<TSceneAsset> SceneAsset_createFromFilamentAsset(
ffi.Pointer<TEngine> tEngine,
ffi.Pointer<TGltfAssetLoader> tAssetLoader,
ffi.Pointer<TNameComponentManager> tNameComponentManager,
ffi.Pointer<TFilamentAsset> tFilamentAsset,
);