SceneAsset_createFromFilamentAsset function

  1. @Native<Pointer<TSceneAsset> Function(Pointer<TEngine>, Pointer<TGltfAssetLoader>, Pointer<TNameComponentManager>, Pointer<TFilamentAsset>)>(ffi.Pointer<TEngine>, ffi.Pointer<TGltfAssetLoader>, ffi.Pointer<TNameComponentManager>, ffi.Pointer<TFilamentAsset>)>(isLeaf: true)
Pointer<TSceneAsset> SceneAsset_createFromFilamentAsset(
  1. Pointer<TEngine> tEngine,
  2. Pointer<TGltfAssetLoader> tAssetLoader,
  3. Pointer<TNameComponentManager> tNameComponentManager,
  4. Pointer<TFilamentAsset> tFilamentAsset,
)

Implementation

@ffi.Native<
    ffi.Pointer<TSceneAsset> Function(
        ffi.Pointer<TEngine>,
        ffi.Pointer<TGltfAssetLoader>,
        ffi.Pointer<TNameComponentManager>,
        ffi.Pointer<TFilamentAsset>)>(isLeaf: true)
external ffi.Pointer<TSceneAsset> SceneAsset_createFromFilamentAsset(
  ffi.Pointer<TEngine> tEngine,
  ffi.Pointer<TGltfAssetLoader> tAssetLoader,
  ffi.Pointer<TNameComponentManager> tNameComponentManager,
  ffi.Pointer<TFilamentAsset> tFilamentAsset,
);