SceneAsset_createGeometry function

  1. @Native<Pointer<TSceneAsset> Function(Pointer<TEngine>, Pointer<Float>, Uint32, Pointer<Float>, Uint32, Pointer<Float>, Uint32, Pointer<Uint16>, Uint32, UnsignedInt, Pointer<Pointer<TMaterialInstance>>, Int)>(ffi.Pointer<TEngine>, ffi.Pointer<ffi.Float>, ffi.Uint32, ffi.Pointer<ffi.Float>, ffi.Uint32, ffi.Pointer<ffi.Float>, ffi.Uint32, ffi.Pointer<ffi.Uint16>, ffi.Uint32, ffi.UnsignedInt, ffi.Pointer<ffi.Pointer<TMaterialInstance>>, ffi.Int)>(isLeaf: true)
Pointer<TSceneAsset> SceneAsset_createGeometry(
  1. Pointer<TEngine> tEngine,
  2. Pointer<Float> vertices,
  3. int numVertices,
  4. Pointer<Float> normals,
  5. int numNormals,
  6. Pointer<Float> uvs,
  7. int numUvs,
  8. Pointer<Uint16> indices,
  9. int numIndices,
  10. int tPrimitiveType,
  11. Pointer<Pointer<TMaterialInstance>> materialInstances,
  12. int materialInstanceCount,
)

Implementation

@ffi.Native<
    ffi.Pointer<TSceneAsset> Function(
        ffi.Pointer<TEngine>,
        ffi.Pointer<ffi.Float>,
        ffi.Uint32,
        ffi.Pointer<ffi.Float>,
        ffi.Uint32,
        ffi.Pointer<ffi.Float>,
        ffi.Uint32,
        ffi.Pointer<ffi.Uint16>,
        ffi.Uint32,
        ffi.UnsignedInt,
        ffi.Pointer<ffi.Pointer<TMaterialInstance>>,
        ffi.Int)>(isLeaf: true)
external ffi.Pointer<TSceneAsset> SceneAsset_createGeometry(
  ffi.Pointer<TEngine> tEngine,
  ffi.Pointer<ffi.Float> vertices,
  int numVertices,
  ffi.Pointer<ffi.Float> normals,
  int numNormals,
  ffi.Pointer<ffi.Float> uvs,
  int numUvs,
  ffi.Pointer<ffi.Uint16> indices,
  int numIndices,
  int tPrimitiveType,
  ffi.Pointer<ffi.Pointer<TMaterialInstance>> materialInstances,
  int materialInstanceCount,
);