SceneAsset_createGrid function

  1. @Native<Pointer<TSceneAsset> Function(Pointer<TEngine>, Pointer<TMaterial>)>(ffi.Pointer<TEngine>, ffi.Pointer<TMaterial>)>(isLeaf: true)
Pointer<TSceneAsset> SceneAsset_createGrid(
  1. Pointer<TEngine> tEngine,
  2. Pointer<TMaterial> tMaterial
)

Implementation

@ffi.Native<
    ffi.Pointer<TSceneAsset> Function(
        ffi.Pointer<TEngine>, ffi.Pointer<TMaterial>)>(isLeaf: true)
external ffi.Pointer<TSceneAsset> SceneAsset_createGrid(
  ffi.Pointer<TEngine> tEngine,
  ffi.Pointer<TMaterial> tMaterial,
);