SceneAsset_createGrid function
Implementation
@ffi.Native<
ffi.Pointer<TSceneAsset> Function(
ffi.Pointer<TEngine>, ffi.Pointer<TMaterial>)>(isLeaf: true)
external ffi.Pointer<TSceneAsset> SceneAsset_createGrid(
ffi.Pointer<TEngine> tEngine,
ffi.Pointer<TMaterial> tMaterial,
);