SceneAsset_createGridRenderThread function

  1. @Native<Void Function(Pointer<TEngine>, Pointer<TMaterial>, Pointer<NativeFunction<Void Function(Pointer<TSceneAsset>)>>)>(ffi.Pointer<TEngine>, ffi.Pointer<TMaterial>, ffi.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Pointer<TSceneAsset>)>>)>(isLeaf: true)
void SceneAsset_createGridRenderThread(
  1. Pointer<TEngine> tEngine,
  2. Pointer<TMaterial> tMaterial,
  3. Pointer<NativeFunction<Void Function(Pointer<TSceneAsset>)>> callback
)

Implementation

@ffi.Native<
        ffi.Void Function(
            ffi.Pointer<TEngine>,
            ffi.Pointer<TMaterial>,
            ffi.Pointer<
                ffi
                .NativeFunction<ffi.Void Function(ffi.Pointer<TSceneAsset>)>>)>(
    isLeaf: true)
external void SceneAsset_createGridRenderThread(
  ffi.Pointer<TEngine> tEngine,
  ffi.Pointer<TMaterial> tMaterial,
  ffi.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Pointer<TSceneAsset>)>>
      callback,
);