SceneAsset_createGridRenderThread function
- Pointer<
TEngine> tEngine, - Pointer<
TMaterial> tMaterial, - Pointer<
NativeFunction< callbackVoid Function(Pointer< >TSceneAsset> )>
Implementation
@ffi.Native<
ffi.Void Function(
ffi.Pointer<TEngine>,
ffi.Pointer<TMaterial>,
ffi.Pointer<
ffi
.NativeFunction<ffi.Void Function(ffi.Pointer<TSceneAsset>)>>)>(
isLeaf: true)
external void SceneAsset_createGridRenderThread(
ffi.Pointer<TEngine> tEngine,
ffi.Pointer<TMaterial> tMaterial,
ffi.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Pointer<TSceneAsset>)>>
callback,
);