SceneAsset_createInstance function
- @Native<
Pointer< (ffi.Pointer<TSceneAsset>, ffi.Pointer<ffi.Pointer<TMaterialInstance>>, ffi.Int)>(isLeaf: true)TSceneAsset> Function(Pointer<TSceneAsset> , Pointer<Pointer< , Int)>TMaterialInstance> >
- Pointer<
TSceneAsset> asset, - Pointer<
Pointer< materialInstances,TMaterialInstance> > - int materialInstanceCount
Implementation
@ffi.Native<
ffi.Pointer<TSceneAsset> Function(ffi.Pointer<TSceneAsset>,
ffi.Pointer<ffi.Pointer<TMaterialInstance>>, ffi.Int)>(isLeaf: true)
external ffi.Pointer<TSceneAsset> SceneAsset_createInstance(
ffi.Pointer<TSceneAsset> asset,
ffi.Pointer<ffi.Pointer<TMaterialInstance>> materialInstances,
int materialInstanceCount,
);