SceneAsset_createInstance function

  1. @Native<Pointer<TSceneAsset> Function(Pointer<TSceneAsset>, Pointer<Pointer<TMaterialInstance>>, Int)>(ffi.Pointer<TSceneAsset>, ffi.Pointer<ffi.Pointer<TMaterialInstance>>, ffi.Int)>(isLeaf: true)
Pointer<TSceneAsset> SceneAsset_createInstance(
  1. Pointer<TSceneAsset> asset,
  2. Pointer<Pointer<TMaterialInstance>> materialInstances,
  3. int materialInstanceCount
)

Implementation

@ffi.Native<
    ffi.Pointer<TSceneAsset> Function(ffi.Pointer<TSceneAsset>,
        ffi.Pointer<ffi.Pointer<TMaterialInstance>>, ffi.Int)>(isLeaf: true)
external ffi.Pointer<TSceneAsset> SceneAsset_createInstance(
  ffi.Pointer<TSceneAsset> asset,
  ffi.Pointer<ffi.Pointer<TMaterialInstance>> materialInstances,
  int materialInstanceCount,
);