SceneAsset_createInstanceRenderThread function
- @Native<
Void Function(Pointer< (ffi.Pointer<TSceneAsset>, ffi.Pointer<ffi.Pointer<TMaterialInstance>>, ffi.Int, ffi.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Pointer<TSceneAsset>)>>)>(isLeaf: true)TSceneAsset> , Pointer<Pointer< , Int, Pointer<TMaterialInstance> >NativeFunction< )>Void Function(Pointer< >TSceneAsset> )>
- Pointer<
TSceneAsset> asset, - Pointer<
Pointer< tMaterialInstances,TMaterialInstance> > - int materialInstanceCount,
- Pointer<
NativeFunction< callback,Void Function(Pointer< >TSceneAsset> )>
Implementation
@ffi.Native<
ffi.Void Function(
ffi.Pointer<TSceneAsset>,
ffi.Pointer<ffi.Pointer<TMaterialInstance>>,
ffi.Int,
ffi.Pointer<
ffi
.NativeFunction<ffi.Void Function(ffi.Pointer<TSceneAsset>)>>)>(
isLeaf: true)
external void SceneAsset_createInstanceRenderThread(
ffi.Pointer<TSceneAsset> asset,
ffi.Pointer<ffi.Pointer<TMaterialInstance>> tMaterialInstances,
int materialInstanceCount,
ffi.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Pointer<TSceneAsset>)>>
callback,
);