SceneAsset_destroy function

  1. @Native<Void Function(Pointer<TSceneAsset>)>(ffi.Pointer<TSceneAsset>)>(isLeaf: true)
void SceneAsset_destroy(
  1. Pointer<TSceneAsset> tSceneAsset
)

Implementation

@ffi.Native<ffi.Void Function(ffi.Pointer<TSceneAsset>)>(isLeaf: true)
external void SceneAsset_destroy(
  ffi.Pointer<TSceneAsset> tSceneAsset,
);