SceneAsset_getCameraEntities function

  1. @Native<Pointer<EntityId> Function(Pointer<TSceneAsset>)>(ffi.Pointer<TSceneAsset>)>(isLeaf: true)
Pointer<EntityId> SceneAsset_getCameraEntities(
  1. Pointer<TSceneAsset> tSceneAsset
)

Implementation

@ffi.Native<ffi.Pointer<EntityId> Function(ffi.Pointer<TSceneAsset>)>(
    isLeaf: true)
external ffi.Pointer<EntityId> SceneAsset_getCameraEntities(
  ffi.Pointer<TSceneAsset> tSceneAsset,
);