SceneAsset_getChildEntities function

  1. @Native<Void Function(Pointer<TSceneAsset>, Pointer<EntityId>)>(ffi.Pointer<TSceneAsset>, ffi.Pointer<EntityId>)>(isLeaf: true)
void SceneAsset_getChildEntities(
  1. Pointer<TSceneAsset> tSceneAsset,
  2. Pointer<EntityId> out
)

Implementation

@ffi.Native<ffi.Void Function(ffi.Pointer<TSceneAsset>, ffi.Pointer<EntityId>)>(
    isLeaf: true)
external void SceneAsset_getChildEntities(
  ffi.Pointer<TSceneAsset> tSceneAsset,
  ffi.Pointer<EntityId> out,
);