SceneAsset_getChildEntities function
Implementation
@ffi.Native<ffi.Void Function(ffi.Pointer<TSceneAsset>, ffi.Pointer<EntityId>)>(
isLeaf: true)
external void SceneAsset_getChildEntities(
ffi.Pointer<TSceneAsset> tSceneAsset,
ffi.Pointer<EntityId> out,
);