SceneAsset_getChildEntityCount function
- @Native<
Int Function(Pointer< (ffi.Pointer<TSceneAsset>)>(isLeaf: true)TSceneAsset> )>
- Pointer<
TSceneAsset> tSceneAsset
Implementation
@ffi.Native<ffi.Int Function(ffi.Pointer<TSceneAsset>)>(isLeaf: true)
external int SceneAsset_getChildEntityCount(
ffi.Pointer<TSceneAsset> tSceneAsset,
);