SceneAsset_getEntity function
- @Native<
EntityId Function(Pointer< (ffi.Pointer<TSceneAsset>)>(isLeaf: true)TSceneAsset> )>
- Pointer<
TSceneAsset> tSceneAsset
Implementation
@ffi.Native<EntityId Function(ffi.Pointer<TSceneAsset>)>(isLeaf: true)
external int SceneAsset_getEntity(
ffi.Pointer<TSceneAsset> tSceneAsset,
);