SceneAsset_getLightEntities function
- @Native<Pointer<
EntityId> Function(Pointer<TSceneAsset> )>(ffi.Pointer<TSceneAsset>)>(isLeaf: true)
- Pointer<
TSceneAsset> tSceneAsset
Implementation
@ffi.Native<ffi.Pointer<EntityId> Function(ffi.Pointer<TSceneAsset>)>(
isLeaf: true)
external ffi.Pointer<EntityId> SceneAsset_getLightEntities(
ffi.Pointer<TSceneAsset> tSceneAsset,
);