SceneAsset_getLightEntityCount function
- @Native<
Size Function(Pointer< (ffi.Pointer<TSceneAsset>)>(isLeaf: true)TSceneAsset> )>
- Pointer<
TSceneAsset> tSceneAsset
Implementation
@ffi.Native<ffi.Size Function(ffi.Pointer<TSceneAsset>)>(isLeaf: true)
external int SceneAsset_getLightEntityCount(
ffi.Pointer<TSceneAsset> tSceneAsset,
);