SceneAsset_removeFromScene function
Implementation
@ffi.Native<ffi.Void Function(ffi.Pointer<TSceneAsset>, ffi.Pointer<TScene>)>(
isLeaf: true)
external void SceneAsset_removeFromScene(
ffi.Pointer<TSceneAsset> tSceneAsset,
ffi.Pointer<TScene> tScene,
);