SceneAsset_removeFromScene function

  1. @Native<Void Function(Pointer<TSceneAsset>, Pointer<TScene>)>(ffi.Pointer<TSceneAsset>, ffi.Pointer<TScene>)>(isLeaf: true)
void SceneAsset_removeFromScene(
  1. Pointer<TSceneAsset> tSceneAsset,
  2. Pointer<TScene> tScene
)

Implementation

@ffi.Native<ffi.Void Function(ffi.Pointer<TSceneAsset>, ffi.Pointer<TScene>)>(
    isLeaf: true)
external void SceneAsset_removeFromScene(
  ffi.Pointer<TSceneAsset> tSceneAsset,
  ffi.Pointer<TScene> tScene,
);