Scene_addFilamentAsset function

  1. @Native<Void Function(Pointer<TScene>, Pointer<TFilamentAsset>)>(ffi.Pointer<TScene>, ffi.Pointer<TFilamentAsset>)>(isLeaf: true)
void Scene_addFilamentAsset(
  1. Pointer<TScene> tScene,
  2. Pointer<TFilamentAsset> asset
)

Implementation

@ffi.Native<
    ffi.Void Function(
        ffi.Pointer<TScene>, ffi.Pointer<TFilamentAsset>)>(isLeaf: true)
external void Scene_addFilamentAsset(
  ffi.Pointer<TScene> tScene,
  ffi.Pointer<TFilamentAsset> asset,
);