Scene_addFilamentAssetRenderThread function

  1. @Native<Void Function(Pointer<TScene>, Pointer<TFilamentAsset>, Uint32, VoidCallback)>(ffi.Pointer<TScene>, ffi.Pointer<TFilamentAsset>, ffi.Uint32, VoidCallback)>(isLeaf: true)
void Scene_addFilamentAssetRenderThread(
  1. Pointer<TScene> tScene,
  2. Pointer<TFilamentAsset> tAsset,
  3. int requestId,
  4. VoidCallback onComplete,
)

Implementation

@ffi.Native<
    ffi.Void Function(ffi.Pointer<TScene>, ffi.Pointer<TFilamentAsset>,
        ffi.Uint32, VoidCallback)>(isLeaf: true)
external void Scene_addFilamentAssetRenderThread(
  ffi.Pointer<TScene> tScene,
  ffi.Pointer<TFilamentAsset> tAsset,
  int requestId,
  VoidCallback onComplete,
);