Scene_addFilamentAssetRenderThread function
- @Native<Void Function(Pointer<
TScene> , Pointer<TFilamentAsset> , Uint32, VoidCallback)>(ffi.Pointer<TScene>, ffi.Pointer<TFilamentAsset>, ffi.Uint32, VoidCallback)>(isLeaf: true)
- Pointer<
TScene> tScene, - Pointer<
TFilamentAsset> tAsset, - int requestId,
- VoidCallback onComplete,
Implementation
@ffi.Native<
ffi.Void Function(ffi.Pointer<TScene>, ffi.Pointer<TFilamentAsset>,
ffi.Uint32, VoidCallback)>(isLeaf: true)
external void Scene_addFilamentAssetRenderThread(
ffi.Pointer<TScene> tScene,
ffi.Pointer<TFilamentAsset> tAsset,
int requestId,
VoidCallback onComplete,
);