Scene_removeEntity function

  1. @Native<Void Function(Pointer<TScene>, EntityId)>(ffi.Pointer<TScene>, EntityId)>(isLeaf: true)
void Scene_removeEntity(
  1. Pointer<TScene> tScene,
  2. int entityId
)

Implementation

@ffi.Native<ffi.Void Function(ffi.Pointer<TScene>, EntityId)>(isLeaf: true)
external void Scene_removeEntity(
  ffi.Pointer<TScene> tScene,
  int entityId,
);