setImage abstract method
Future<void>
setImage(
- int level,
- Uint8List buffer,
- int width,
- int height,
- PixelDataFormat format,
- PixelDataType type, {
- int depth = 1,
- int xOffset = 0,
- int yOffset = 0,
- int zOffset = 0,
Sets the image data for a 2D texture or a texture level
Implementation
Future<void> setImage(int level, Uint8List buffer, int width, int height,
PixelDataFormat format, PixelDataType type,
{int depth = 1, int xOffset = 0, int yOffset = 0, int zOffset = 0});