setImage abstract method

Future<void> setImage(
  1. int level,
  2. Uint8List buffer,
  3. int width,
  4. int height,
  5. PixelDataFormat format,
  6. PixelDataType type, {
  7. int depth = 1,
  8. int xOffset = 0,
  9. int yOffset = 0,
  10. int zOffset = 0,
})

Sets the image data for a 2D texture or a texture level

Implementation

Future<void> setImage(int level, Uint8List buffer, int width, int height,
    PixelDataFormat format, PixelDataType type,
    {int depth = 1, int xOffset = 0, int yOffset = 0, int zOffset = 0});