TextureSampler_createWithFilteringRenderThread function
- @Native<Void Function(UnsignedInt, UnsignedInt, UnsignedInt, UnsignedInt, UnsignedInt, Pointer<NativeFunction<Void Function(Pointer<TTextureSampler>)>>)>(ffi.UnsignedInt, ffi.UnsignedInt, ffi.UnsignedInt, ffi.UnsignedInt, ffi.UnsignedInt, ffi.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Pointer<TTextureSampler>)>>)>(isLeaf: true)
void
TextureSampler_createWithFilteringRenderThread(
- int minFilter,
- int magFilter,
- int wrapS,
- int wrapT,
- int wrapR,
- Pointer<NativeFunction<Void Function(Pointer<TTextureSampler>)>> onComplete,
)
Implementation
@ffi.Native<
ffi.Void Function(
ffi.UnsignedInt,
ffi.UnsignedInt,
ffi.UnsignedInt,
ffi.UnsignedInt,
ffi.UnsignedInt,
ffi.Pointer<
ffi.NativeFunction<
ffi.Void Function(
ffi.Pointer<TTextureSampler>)>>)>(isLeaf: true)
external void TextureSampler_createWithFilteringRenderThread(
int minFilter,
int magFilter,
int wrapS,
int wrapT,
int wrapR,
ffi.Pointer<
ffi.NativeFunction<ffi.Void Function(ffi.Pointer<TTextureSampler>)>>
onComplete,
);