TextureSampler_createWithFilteringRenderThread function

  1. @Native<Void Function(UnsignedInt, UnsignedInt, UnsignedInt, UnsignedInt, UnsignedInt, Pointer<NativeFunction<Void Function(Pointer<TTextureSampler>)>>)>(ffi.UnsignedInt, ffi.UnsignedInt, ffi.UnsignedInt, ffi.UnsignedInt, ffi.UnsignedInt, ffi.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Pointer<TTextureSampler>)>>)>(isLeaf: true)
void TextureSampler_createWithFilteringRenderThread(
  1. int minFilter,
  2. int magFilter,
  3. int wrapS,
  4. int wrapT,
  5. int wrapR,
  6. Pointer<NativeFunction<Void Function(Pointer<TTextureSampler>)>> onComplete,
)

Implementation

@ffi.Native<
    ffi.Void Function(
        ffi.UnsignedInt,
        ffi.UnsignedInt,
        ffi.UnsignedInt,
        ffi.UnsignedInt,
        ffi.UnsignedInt,
        ffi.Pointer<
            ffi.NativeFunction<
                ffi.Void Function(
                    ffi.Pointer<TTextureSampler>)>>)>(isLeaf: true)
external void TextureSampler_createWithFilteringRenderThread(
  int minFilter,
  int magFilter,
  int wrapS,
  int wrapT,
  int wrapR,
  ffi.Pointer<
          ffi.NativeFunction<ffi.Void Function(ffi.Pointer<TTextureSampler>)>>
      onComplete,
);