TextureSampler_destroyRenderThread function

  1. @Native<Void Function(Pointer<TTextureSampler>, Uint32, VoidCallback)>(ffi.Pointer<TTextureSampler>, ffi.Uint32, VoidCallback)>(isLeaf: true)
void TextureSampler_destroyRenderThread(
  1. Pointer<TTextureSampler> sampler,
  2. int requestId,
  3. VoidCallback onComplete
)

Implementation

@ffi.Native<
    ffi.Void Function(
        ffi.Pointer<TTextureSampler>, ffi.Uint32, VoidCallback)>(isLeaf: true)
external void TextureSampler_destroyRenderThread(
  ffi.Pointer<TTextureSampler> sampler,
  int requestId,
  VoidCallback onComplete,
);