Texture_build function

  1. @Native<Pointer<TTexture> Function(Pointer<TEngine>, Uint32, Uint32, Uint32, Uint8, Uint16, IntPtr, UnsignedInt, UnsignedInt)>(ffi.Pointer<TEngine>, ffi.Uint32, ffi.Uint32, ffi.Uint32, ffi.Uint8, ffi.Uint16, ffi.IntPtr, ffi.UnsignedInt, ffi.UnsignedInt)>(isLeaf: true)
Pointer<TTexture> Texture_build(
  1. Pointer<TEngine> engine,
  2. int width,
  3. int height,
  4. int depth,
  5. int levels,
  6. int tUsage,
  7. int import$,
  8. int sampler,
  9. int format,
)

Implementation

@ffi.Native<
    ffi.Pointer<TTexture> Function(
        ffi.Pointer<TEngine>,
        ffi.Uint32,
        ffi.Uint32,
        ffi.Uint32,
        ffi.Uint8,
        ffi.Uint16,
        ffi.IntPtr,
        ffi.UnsignedInt,
        ffi.UnsignedInt)>(isLeaf: true)
external ffi.Pointer<TTexture> Texture_build(
  ffi.Pointer<TEngine> engine,
  int width,
  int height,
  int depth,
  int levels,
  int tUsage,
  int import$,
  int sampler,
  int format,
);