Texture_loadImage function
- @Native<Bool Function(Pointer<TEngine>, Pointer<TTexture>, Pointer<TLinearImage>, UnsignedInt, UnsignedInt, Int)>(ffi.Pointer<TEngine>, ffi.Pointer<TTexture>, ffi.Pointer<TLinearImage>, ffi.UnsignedInt, ffi.UnsignedInt, ffi.Int)>(isLeaf: true)
bool
Texture_loadImage(
- Pointer<TEngine> tEngine,
- Pointer<TTexture> tTexture,
- Pointer<TLinearImage> tImage,
- int bufferFormat,
- int pixelDataType,
- int level,
)
Implementation
@ffi.Native<
ffi.Bool Function(
ffi.Pointer<TEngine>,
ffi.Pointer<TTexture>,
ffi.Pointer<TLinearImage>,
ffi.UnsignedInt,
ffi.UnsignedInt,
ffi.Int)>(isLeaf: true)
external bool Texture_loadImage(
ffi.Pointer<TEngine> tEngine,
ffi.Pointer<TTexture> tTexture,
ffi.Pointer<TLinearImage> tImage,
int bufferFormat,
int pixelDataType,
int level,
);