Texture_loadImageRenderThread function

  1. @Native<Void Function(Pointer<TEngine>, Pointer<TTexture>, Pointer<TLinearImage>, UnsignedInt, UnsignedInt, Int, Pointer<NativeFunction<Void Function(Bool)>>)>(ffi.Pointer<TEngine>, ffi.Pointer<TTexture>, ffi.Pointer<TLinearImage>, ffi.UnsignedInt, ffi.UnsignedInt, ffi.Int, ffi.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Bool)>>)>(isLeaf: true)
void Texture_loadImageRenderThread(
  1. Pointer<TEngine> tEngine,
  2. Pointer<TTexture> tTexture,
  3. Pointer<TLinearImage> tImage,
  4. int bufferFormat,
  5. int pixelDataType,
  6. int level,
  7. Pointer<NativeFunction<Void Function(Bool)>> onComplete,
)

Implementation

@ffi.Native<
        ffi.Void Function(
            ffi.Pointer<TEngine>,
            ffi.Pointer<TTexture>,
            ffi.Pointer<TLinearImage>,
            ffi.UnsignedInt,
            ffi.UnsignedInt,
            ffi.Int,
            ffi.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Bool)>>)>(
    isLeaf: true)
external void Texture_loadImageRenderThread(
  ffi.Pointer<TEngine> tEngine,
  ffi.Pointer<TTexture> tTexture,
  ffi.Pointer<TLinearImage> tImage,
  int bufferFormat,
  int pixelDataType,
  int level,
  ffi.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Bool)>> onComplete,
);