Texture_loadImageRenderThread function
- @Native<Void Function(Pointer<TEngine>, Pointer<TTexture>, Pointer<TLinearImage>, UnsignedInt, UnsignedInt, Int, Pointer<NativeFunction<Void Function(Bool)>>)>(ffi.Pointer<TEngine>, ffi.Pointer<TTexture>, ffi.Pointer<TLinearImage>, ffi.UnsignedInt, ffi.UnsignedInt, ffi.Int, ffi.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Bool)>>)>(isLeaf: true)
void
Texture_loadImageRenderThread(
- Pointer<TEngine> tEngine,
- Pointer<TTexture> tTexture,
- Pointer<TLinearImage> tImage,
- int bufferFormat,
- int pixelDataType,
- int level,
- Pointer<NativeFunction<Void Function(Bool)>> onComplete,
)
Implementation
@ffi.Native<
ffi.Void Function(
ffi.Pointer<TEngine>,
ffi.Pointer<TTexture>,
ffi.Pointer<TLinearImage>,
ffi.UnsignedInt,
ffi.UnsignedInt,
ffi.Int,
ffi.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Bool)>>)>(
isLeaf: true)
external void Texture_loadImageRenderThread(
ffi.Pointer<TEngine> tEngine,
ffi.Pointer<TTexture> tTexture,
ffi.Pointer<TLinearImage> tImage,
int bufferFormat,
int pixelDataType,
int level,
ffi.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Bool)>> onComplete,
);