getBone method

Future<ThermionEntity> getBone(
  1. int boneIndex, {
  2. int skinIndex = 0,
})

Gets the entity representing the bone at boneIndex/skinIndex. The returned entity is only intended for use with getWorldTransform.

Implementation

Future<ThermionEntity> getBone(int boneIndex, {int skinIndex = 0})  async {
  throw UnimplementedError();
}