getInverseBindMatrix method
Gets the inverse bind (pose) matrix for the bone.
Note that parent
must be the ThermionEntity returned by loadGlb/loadGltf
, not any other method (getChildEntity etc).
This is because all joint information is internally stored with the parent entity.
Implementation
Future<Matrix4> getInverseBindMatrix(int boneIndex, {int skinIndex = 0}) async {
throw UnimplementedError();
}