loadGltfFromBuffer abstract method
Loads a gltf asset from the specified buffer (which contains the contents of a .glb file).
See the loadGltf method for documentation on arguments.
Implementation
Future<ThermionAsset> loadGltfFromBuffer(Uint8List data,
{String? resourceUri,
int initialInstances = 1,
bool keepData = false,
int priority = 4,
int layer = 0,
bool loadResourcesAsync = false,
bool addToScene = true});