loadIblFromTexture abstract method

Future loadIblFromTexture(
  1. Texture texture, {
  2. Texture? reflectionsTexture,
  3. double intensity = 30000,
  4. bool destroyExisting = true,
})

Implementation

Future loadIblFromTexture(Texture texture,
    {Texture? reflectionsTexture,
    double intensity = 30000,
    bool destroyExisting = true});