loadIblFromTexture method
Future
loadIblFromTexture(
- Texture texture, {
- Texture? reflectionsTexture = null,
- double intensity = 30000,
- bool destroyExisting = true,
override
Implementation
Future loadIblFromTexture(Texture texture,
{Texture? reflectionsTexture = null,
double intensity = 30000,
bool destroyExisting = true}) async {
await removeIbl(destroy: destroyExisting);
final ibl = await FFIIndirectLight.fromIrradianceTexture(texture,
reflectionsTexture: reflectionsTexture, intensity: intensity);
await scene.setIndirectLight(ibl);
}