Methods
dispose ()
→ Future
getCamera ()
→ Future <Camera >
getNativeHandle ()
→ T
inherited
getRenderTarget ()
→ Future <RenderTarget ? >
getScene ()
→ Future <Scene >
Gets the scene currently associated with this View.
getViewport ()
→ Future <Viewport >
isDitheringEnabled ()
→ Future <bool >
isStencilBufferEnabled ()
→ Future <bool >
isTransparentPickingEnabled ()
→ Future <bool >
noSuchMethod (Invocation invocation )
→ dynamic
Invoked when a nonexistent method or property is accessed.
inherited
pick (int x , int y , void resultHandler (PickResult ) )
→ Future
Call pick to hit-test renderable entities at given viewport coordinates
(or use one of the provided InputHandler classes which does this for you under the hood)
removeStencilHighlight (ThermionAsset asset )
→ Future
Removes the outline around entity
. Noop if there was no highlight.
setAntiAliasing (bool msaa , bool fxaa , bool taa )
→ Future
setBlendMode (BlendMode blendMode )
→ Future
setBloom (bool enabled , double strength )
→ Future
setCamera (covariant Camera camera )
→ Future
setDithering (bool enabled )
→ Future
setFogOptions (FogOptions options )
→ Future
Sets the fog options for this view.
Fog is disabled by default
setFrustumCullingEnabled (bool enabled )
→ Future
setLayerVisibility (VisibilityLayers layer , bool visible )
→ Future
setName (String name )
→ void
Sets the (debug) name for this View.
setPostProcessing (bool enabled )
→ Future
setRenderOrder (int order )
→ Future
setRenderQuality (QualityLevel quality )
→ Future
setRenderTarget (covariant RenderTarget ? renderTarget )
→ Future
setScene (Scene scene )
→ Future
Sets the scene currently associated with this View.
setShadowsEnabled (bool enabled )
→ Future
setStencilBufferEnabled (bool enabled )
→ Future
setStencilHighlight (ThermionAsset asset , {double r = 1.0 , double g = 0.0 , double b = 0.0 , int ? entity , double scale = 1.05 , int primitiveIndex = 0 })
→ Future
Renders an outline around entity
with the given color.
setToneMapper (ToneMapper mapper )
→ Future
setTransparentPickingEnabled (bool enabled )
→ Future
setViewport (int width , int height )
→ Future
toString ()
→ String
A string representation of this object.
inherited