load method
dynamic
load(])
override
Implementation
@override
load(url, Function onLoad, [Function? onProgress, Function? onError]) {
Texture texture;
// if(kIsWeb) {
texture =
Texture(null, null, null, null, null, null, null, null, null, null);
// } else {
// texture = DataTexture(null, null, null,null, null, null,null, null, null, null, null, null);
// }
var loader = ImageLoader(manager);
loader.setCrossOrigin(crossOrigin);
loader.setPath(path);
var completer = Completer<Texture>();
loader.flipY = flipY;
loader.load(url, (image) {
ImageElement imageElement;
// Web better way ???
if (kIsWeb && image is! Image) {
imageElement = ImageElement(
url: url is Blob ? "" : url,
data: image,
width: image.width!.toDouble(),
height: image.height!.toDouble());
} else {
var _pixels = image.getBytes(format: Format.rgba);
// print(" _pixels : ${_pixels.length} ");
// print(" ------------------------------------------- ");
imageElement = ImageElement(
url: url,
data: Uint8Array.from(_pixels),
width: image.width,
height: image.height);
}
// print(" image.width: ${image.width} image.height: ${image.height} isJPEG: ${isJPEG} ");
texture.image = imageElement;
texture.needsUpdate = true;
onLoad(texture);
completer.complete(texture);
}, onProgress, onError);
return completer.future;
}