render method
void
render(
- Scene scene,
- Camera camera
Implementation
void render(three.Scene scene, three.Camera camera) {
var currentRenderTarget = renderer.getRenderTarget();
if (scene.matrixAutoUpdate == true) scene.updateMatrixWorld();
if (camera.parent == null && camera.matrixAutoUpdate == true) {
camera.updateMatrixWorld();
}
_stereo.update(camera);
renderer.setRenderTarget(_renderTargetL);
renderer.clear();
renderer.render(scene, _stereo.cameraL);
renderer.setRenderTarget(_renderTargetR);
renderer.clear();
renderer.render(scene, _stereo.cameraR);
renderer.setRenderTarget(null);
renderer.render(_scene, _camera);
renderer.setRenderTarget(currentRenderTarget);
}