buildBoneHierarchy method
void
buildBoneHierarchy(
- Object3D root,
- dynamic joints,
- List<Map<String, dynamic>> boneData
)
Implementation
void buildBoneHierarchy(Object3D root, joints, List<Map<String,dynamic>> boneData ) {
// setup bone data from visual scene
root.traverse( ( object ) {
if ( object is Bone) {
Matrix4? boneInverse;
// retrieve the boneInverse from the controller data
for (final joint in joints) {
if ( joint['name'] == object.name ) {
boneInverse = joint['boneInverse'];
break;
}
}
boneInverse ??= Matrix4.identity();
boneData.add({'bone': object, 'boneInverse': boneInverse, 'processed': false } );
}
});
}