getVisualScene method

Future<AnimationObject> getVisualScene(
  1. dynamic id
)

Implementation

Future<AnimationObject> getVisualScene( id ) async{
  final data = library['visualScenes']![ id ];
  if ( data?['build'] != null ) return data['build'];
  data['build'] = await buildVisualScene( data );

  return data['build'];
}