loadTexture2 method
Future<Texture?>?
loadTexture2(
- int textureIndex
)
Implementation
Future<Texture?>? loadTexture2(int textureIndex) {
final name = this.name;
final parser = this.parser;
Map<String, dynamic> json = parser.json;
Map<String, dynamic> textureDef = json["textures"][textureIndex];
if (textureDef["extensions"] == null || textureDef["extensions"][name] == null) {
return null;
}
final exten = textureDef["extensions"][name];
final source = json["images"][exten["source"]];
final loader = source['uri'] != null
? parser.options['manager'].getHandler(source['uri']) ?? parser.textureLoader
: parser.textureLoader;
final isSupported = detectSupport();
if (isSupported){
return parser.loadTextureImage(textureIndex, exten["source"], loader);
}
if (json["extensionsRequired"] != null &&
json["extensionsRequired"].indexOf(name) >= 0) {
throw ('THREE.GLTFLoader: WebP required by asset but unsupported.');
}
// Fall back to PNG or JPEG.
return parser.loadTexture(textureIndex);
}