assignTexture method
Asynchronously assigns a texture to the given material parameters. @param {Object} materialParams @param {string} mapName @param {Object} mapDef @return {Promise}
Implementation
Future<Texture?> assignTexture(materialParams, mapName, Map<String, dynamic> mapDef, [String? colorSpace]) async {
final parser = this;
Texture? texture = await getDependency('texture', mapDef["index"]);
// Materials sample aoMap from UV set 1 and other maps from UV set 0 - this can't be configured
// However, we will copy UV set 0 to UV set 1 on demand for aoMap
if (mapDef["texCoord"] != null &&
mapDef["texCoord"] != 0 &&
!(mapName == 'aoMap' && mapDef["texCoord"] == 1)) {
console.warning('GLTFLoader: Custom UV set ${mapDef["texCoord"]} for texture $mapName not yet supported.');
}
if (parser.extensions[gltfExtensions["KHR_TEXTURE_TRANSFORM"]] != null) {
final transform = mapDef["extensions"] != null
? mapDef["extensions"][gltfExtensions["KHR_TEXTURE_TRANSFORM"]]
: null;
if (transform != null) {
final gltfReference = parser.associations[texture];
texture = parser.extensions[gltfExtensions["KHR_TEXTURE_TRANSFORM"]].extendTexture(texture, transform);
parser.associations[texture] = gltfReference;
}
}
if ( colorSpace != null ) {
texture?.colorSpace = colorSpace;
}
materialParams[mapName] = texture;
return texture;
}