createNodeMesh method
Future<Object3D?>
createNodeMesh(
- int nodeIndex
)
Implementation
Future<Object3D?> createNodeMesh(int nodeIndex) async {
final json = this.json;
final parser = this;
Map<String, dynamic> nodeDef = json["nodes"][nodeIndex];
if (nodeDef["mesh"] == null) return null;
final mesh = await parser.getDependency('mesh', nodeDef["mesh"]);
final node = parser.getNodeRef(parser.meshCache, nodeDef["mesh"], mesh);
// if weights are provided on the node, override weights on the mesh.
if (nodeDef["weights"] != null) {
node.traverse((o) {
if (o is! Mesh) return;//!o.isMesh
for (int i = 0, il = nodeDef["weights"].length; i < il; i++) {
o.morphTargetInfluences[i] = nodeDef["weights"][i];
}
});
}
return node;
}