setAnimation method
void
setAnimation(
- AnimationClip clipName
Implementation
void setAnimation(AnimationClip clipName ) {
if ( meshBody != null) {
meshBody?.activeAction?.stop();
meshBody?.activeAction = null;
final action = mixer?.clipAction( clipName, meshBody );
if ( action != null) {
meshBody?.activeAction = action.play();
}
}
activeClip = clipName;
syncWeaponAnimation();
}