setAnimation method

void setAnimation(
  1. AnimationClip clipName
)

Implementation

void setAnimation(AnimationClip clipName ) {
	if ( meshBody != null) {
		meshBody?.activeAction?.stop();
		meshBody?.activeAction = null;

		final action = mixer?.clipAction( clipName, meshBody );

		if ( action != null) {
			meshBody?.activeAction = action.play();
		}
	}
	activeClip = clipName;
	syncWeaponAnimation();
}