setWeapon method

void setWeapon(
  1. int index
)

Implementation

void setWeapon(int index ) {
	for (int i = 0; i < weapons.length; i ++ ){
      weapons[ i ].visible = false;
    }
	final activeWeapon = weapons[ index ];
	//if ( activeWeapon ) {
		activeWeapon.visible = true;
		meshWeapon = activeWeapon;
		syncWeaponAnimation();
	//}
}