setWireframe method

void setWireframe(
  1. bool wireframeEnabled
)

Implementation

void setWireframe(bool wireframeEnabled ) {
	if ( wireframeEnabled ) {
		if ( meshBody != null) meshBody?.material = meshBody?.materialWireframe;
		if ( meshWeapon != null) meshWeapon?.material = meshWeapon?.materialWireframe;
	}
    else {
		if ( meshBody != null) meshBody?.material = meshBody?.materialTexture;
		if ( meshWeapon != null) meshWeapon?.material = meshWeapon?.materialTexture;
	}
}