syncWeaponAnimation method
void
syncWeaponAnimation()
Implementation
void syncWeaponAnimation() {
final clip = activeClip;
if (meshWeapon != null) {
meshWeapon?.activeAction?.stop();
meshWeapon?.activeAction = null;
final action = mixer?.clipAction( clip, meshWeapon );
if ( action != null) {
meshWeapon?.activeAction = action.syncWith( meshBody!.activeAction! ).play();
}
}
}