loadTexture method
Implementation
Future<Texture?> loadTexture(int i, Uint8List buffer) async{
final texDatas = parse( buffer.buffer, true );
images[i] = {
'width': texDatas['width'],
'height': texDatas['height'],
'format': texDatas['format'],
'mipmaps': texDatas['mipmaps']
};
loaded += 1;
if ( loaded == 6 ) {
if ( texDatas['mipmapCount'] == 1 ) texture.minFilter = 1006;
texture.image = images;
texture.format = texDatas['format'];
texture.needsUpdate = true;
return texture;
}
return null;
}