TextureLoaderData constructor

TextureLoaderData({
  1. num? width,
  2. num? height,
  3. dynamic data,
  4. required int type,
  5. int? format,
  6. num? gamma,
  7. num? exposure,
  8. String? header,
  9. int? mipmapCount,
  10. bool? generateMipmaps,
  11. bool? flipY,
  12. String? colorSpace,
  13. int anisotropy = 1,
  14. int? minFilter = LinearFilter,
  15. int? magFilter = LinearFilter,
  16. int? wrapS = ClampToEdgeWrapping,
  17. int? wrapT = ClampToEdgeWrapping,
  18. dynamic image,
})

Implementation

TextureLoaderData({
  this.width,
  this.height,
  this.data,
  required this.type,
  this.format,
  this.gamma,
  this.exposure,
  this.header,
  this.mipmapCount,
  this.generateMipmaps,
  this.flipY,
  this.colorSpace,
  this.anisotropy = 1,
  this.minFilter = LinearFilter,
  this.magFilter = LinearFilter,
  this.wrapS = ClampToEdgeWrapping,
  this.wrapT = ClampToEdgeWrapping,
  this.image
});