AudioLatency constructor

AudioLatency({
  1. required String path,
  2. double balance = 0.0,
  3. double volume = 1.0,
  4. double playbackRate = 1.0,
  5. bool hasPlaybackControl = true,
  6. bool autoplay = false,
  7. bool loop = false,
})

Implementation

AudioLatency({
  required super.path,
  double balance = 0.0,
  double volume = 1.0,
  super.playbackRate = 1.0,
  super.hasPlaybackControl = true,
  super.autoplay = false,
  super.loop = false
}){
  _balance = balance;
  _volume = volume;

  // WidgetsFlutterBinding.ensureInitialized();

  // if(_didInit == 0){
  //   _didInit++;
  //   SoLoud.instance.init().then((_) async{
  //     _play();
  //   });
  // }
  // else{
    _play();
  //}
}