connect method

void connect()

Implementation

void connect(){
    motionSensors.screenOrientation(samplingPeriod: SensorInterval.gameInterval).listen(
      (ScreenOrientationEvent event) {
        if(event.angle != null){
          screenOrientation = event.angle!;
        }
      },
      onError: (error) {
        // Logic to handle error
        // Needed for Android in case sensor is not available
      },
      cancelOnError: true,
    );
    motionSensors.absoluteOrientation().listen(
      (AbsoluteOrientationEvent event) {
        onDeviceOrientationChangeEvent(event);
      },
      onError: (error) {
        // Logic to handle error
        // Needed for Android in case sensor is not available
      },
      cancelOnError: true,
    );

	enabled = true;
}