connect method
void
connect()
Implementation
void connect(){
motionSensors.screenOrientation(samplingPeriod: SensorInterval.gameInterval).listen(
(ScreenOrientationEvent event) {
if(event.angle != null){
screenOrientation = event.angle!;
}
},
onError: (error) {
// Logic to handle error
// Needed for Android in case sensor is not available
},
cancelOnError: true,
);
motionSensors.absoluteOrientation().listen(
(AbsoluteOrientationEvent event) {
onDeviceOrientationChangeEvent(event);
},
onError: (error) {
// Logic to handle error
// Needed for Android in case sensor is not available
},
cancelOnError: true,
);
enabled = true;
}