MapControls constructor
MapControls(
- Camera object,
- GlobalKey<
PeripheralsState> domElement
Implementation
MapControls(super.object, super.domElement){
screenSpacePanning = false; // pan orthogonal to world-space direction camera.up
mouseButtons['left'] = Mouse.pan;
mouseButtons['right'] = Mouse.rotate;
touches['ONE'] = Touch.pan;
touches['TWO'] = Touch.dollyRotate;
}