MapControls constructor

MapControls(
  1. Camera object,
  2. GlobalKey<PeripheralsState> domElement
)

Implementation

MapControls(super.object, super.domElement){
  screenSpacePanning = false; // pan orthogonal to world-space direction camera.up

  mouseButtons['left'] = Mouse.pan;
  mouseButtons['right'] = Mouse.rotate;

  touches['ONE'] = Touch.pan;
  touches['TWO'] = Touch.dollyRotate;
}